Facilitating Group Decisions: A Tracking App Challenge (Part One)

This is Week #3 of the UX/UI Design Ironhack’s Bootcamp, and the challenge this time was to create a tracking app. Will I survive this process on my own?

This week has been pretty intense, it was the first challenge we had to take on individually since the start of the Bootcamp, and the timeframe to deliver was reduced to one week.

Stage1: Empathize

The first step for this project was to look for brands that are already offering the kind of service I was looking to design.

I found (the famous) FindMyFriends and Glympse, two apps specialized in Location Sharing Service. Woov is more specific as it has a Live Location Tracking feature for your friends who are at the same Concert or Event as you. VoteUp is a group voting app to make decisions fast with polls.

A long list of features here
My Lean Survey Canvas

Stage2: Define

Working with the data collected, I put together the main things that stood out.

The Affinity Diagram helped me categorize the different aspects of what was said. In my surveys, 93,75% judged group meetings to be hard to organize; 56,25% say they usually make decisions based on a democratic model and value the opinions of all of their friends.

The Affinity Diagram
How Might We statements

Olivia needs to have all of her friends’ opinions before they make a decision to trust that everyone has been heard.

Olivia also wants to know that the others are on their way to the meetup location to avoid getting annoyed waiting too long over there.

The User Persona and her Journey

Stage3: Ideate

Now that we have defined our problems, we need to find solutions to them.

For me, the first step here was to make a mindmap. At this point, there were two main steps I needed to take care of: the decision-making and the meeting up. I needed to see more clearly how I wanted to deal with these two phases.

The MoSCoW chart helped me put order and prioritize the features of the app.
Sitemap and User Flow for the prototype

Stage4: Prototype

Let’s apply our solutions in the first prototype!

I first made a paper prototype to test out layouts and decide how things should be presented. This method allowed me to quickly try different ideas and then select better-suited options.

Paper prototyping is fun!
A few screens from the mid-fi prototype

What next?

This week’s project was a lot of fun. It was very exciting to work on my own after having worked as a team for the first two weeks of the Bootcamp but it also forced me to adjust the pace.

There are features I would have liked to have the time to add like the location-based notifications after the event has ended to let your friends know you got home safely or monthly recaps for your meetup behavior.

This is the first part of this project: to read about the UI Design process, click here.

UX Designer focused on creating meaningful & lasting bonds through technology. I want to design experiences that bring people together for real! she/her

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